On the opposite end, the Counter tree will provide damage mitigation and a counter attack system that rewards defensive timing-based ripostes. Going with the Berserker Slash tree will provide damage-boosting buffs and an attack meter. That kit is expanded with three skill trees that are based on varying styles of play: Attack, defense, and agility. Charging your attacks will build up a “bloodthirst” meter that when maxed will restore health or can be used to do a devastating “bloodburst” attack that will hit hard but use up the meter entirely. The dodge has a recharging meter to limit its usage. Your combat kit has a light attack, a charged attack, and a dodge with a short window of invincibility. It’s environmental storytelling between larger than life boss battles that will test your skills (and your patience). That means there isn’t really any enemy fodder, complex platforming, or intricate puzzles. Right off the bat, Eldest Souls is a fairly straightforward boss rush. These items, when given to the right character, will reward you with stat boosting items or further lore, though these interactions are minimal at best. There are notes from survivors about what went wrong in the citadel as well as mysterious items strewn about. You are a lone warrior entering the citadel: A prison that was created to house the old gods, with your task being to defeat the last of them. The world of Eldest Souls is populated with sparse amounts of characters that fill in the backstory. The game attempts to employ a Dark Souls aesthetic but truly ends up in a lane of its own. With it, the developers are bringing a boss rush game with tons of customization options to create unique character builds for any combat encounter. Eldest Souls is a pixel art indie debut from Fallen Flag Studios.
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